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-
-
- Don't understimate the power of
-
-
- PSyKe
- v0.1.5 ALPHA
-
- brought to you by -= FAB4 =-
-
- PSX emulator by RaskY and mOoNsHaDo
- Copyright (C) 1998, Giovanni Bajo and Stefano Crosara
-
-
-
-
-
-
- Legal
- *****
-
- This product is provided AS IS, without warranties of any kind: the authors of
- this program cannot be held liable for any defects in the executable nor in
- the documentation nor in any other files contained in this package. Any
- damage directly or indirectly caused by the use/misuse of PSyKe is the sole
- responsibility of the user her/himself. In other words: PSyKe never formatted
- my harddisk, nor killed my cat, so I suppose it won't cause any damage to
- your system either, but, just in case, do not blame me if something nasty
- happens.
-
- PSyKe is not affiliated in any way with Nayma Software.
-
-
- Changes
- *******
-
-
- 0.1.5 ALPHA August 3rd
- ------------------------
-
- - CDROM emulation (still buggy). Now some commercial games and demos are
- working.
- - CD Audio should work.
- - 3DFX Glide Driver, pratically completed, but buggy (specially in alpha
- blending)
- - Rootcounters (needed for some games, eg. Crash Bandicoot)
- - Configurable IRQ system
- - Autostart CD with F1
- - Some fixes in the GUI
- - Alpha blending on polygons in the software driver (still buggy)
-
-
-
- 0.1 ALPHA June 19th
- -----------------------
-
- - First release
-
-
-
-
-
- What's PSyKe
- ************
-
- PSyKe is a freeware PSX emulator written for Win32 operating systems
- (Win95/98), with DirectX 5. Project is started on February 1st, 1998.
-
- PSyKe is the first public project of Fab4, a group dedicated to emulation.
- Fab4 official web site will be online in next days.
-
- Psyke web site is: http://come.to/psyke or http://psyke.base.org
-
- PSyKe has been written using Visual C++ 4.0 and NASM 0.97, from *scratch*.
- It is freeware for now, and it cannot be SOLD nor MODIFIED in any way.
-
- CDROM routines has been written by Peter Barret.
-
-
- Features
- ********
-
- A brief description of the features of PSyKe.
-
- Legenda:
-
- - means implemented
- + means partially optimized
- * means full optimized
-
-
- Features:
-
- + R3051 (CPU), with dynamic recompilation
- - BIOS support (all the known BIOS)
- + Memory (RAM, ROM, VRAM, data cache and parallel port)
- - Interrupts and DMA channels
- - Rootcounters
- * GTE (matrix calc) (a few opcodes missing)
- - GPU (graphics)
- - CDROM emulation
- - Software-only graphic driver
- - 3DFX Glide Driver
- - Standard PADs (both 1&2, only with keyboard for now)
- - easy-to-use GUI
-
-
-
- Status report
- *************
-
-
- ---------------------------------------------------------------------------
- | | Implemented with dynamic recompilation, it emulates
- CPU & COP0 | 90% | all the things needed by the BIOS and the games.
- | | Some optimizations still left.
- ---------------------------------------------------------------------------
- | |
- MEMORY | 100% | All known memory accesses have been emulated
- | |
- ---------------------------------------------------------------------------
- | | We are emulating all the interrupts that seem to be
- INTERRUPTS | 60% | needed for running games. Tons of them are ignored
- | | but will be added if necessary.
- ---------------------------------------------------------------------------
- | | Rootcounters are fully implemented.
- MISC HARDWARE | 65% | Used DMA channels are implemented.
- | |
- ---------------------------------------------------------------------------
- | | Most of the functions are emulated. It should be
- GTE | 80% | enough to run most 3D code. It's coded 100% in
- | | assembler, and largely optimized.
- ---------------------------------------------------------------------------
- | |
- MDEC | 0% | Nothing for now
- | |
- ---------------------------------------------------------------------------
- | | It pratically works. Some bugs left, and some
- CD-ROM | 75% | primitives are still missed.
- | |
- ---------------------------------------------------------------------------
- | |
- GPU | 95% | Pratically full emulated
- | |
- ---------------------------------------------------------------------------
- | | Polygons, sprites, tiles are emulated, with alpha
- Software Driver| 90% | blending. It misses only lines. 100% C code,
- | | that will be rewritten to full ASM.
- ---------------------------------------------------------------------------
- | | Polygons, sprites, tiles and lines are emulated, with
- 3DFX Driver | 80% | alpha blending. It misses some heavy optimizations
- | | and the last alpha blending mode
- ---------------------------------------------------------------------------
- | |
- SPU | 0% | Nothing for now
- | |
- ---------------------------------------------------------------------------
- | | Full standard pad 1&2 emulation. Planned emulation
- PAD | 80% | for other devices (eg Namco).
- | |
- ---------------------------------------------------------------------------
- | |
- Memcards | 0% | Nothing for now
- | |
- ---------------------------------------------------------------------------
- | |
- GUI | 85% | Complete, friendly and easy to use.
- | |
- ---------------------------------------------------------------------------
-
-
- What you need
- *************
-
- Pentium-class machine
- 24Mb RAM
- Fast graphic card or 3DFX
- BIOS image
-
- It is strongly recommended a Intel Pentium II, or at least a Genuine Intel
- Pentium. Remember that 3D calculation and drawing are/will be optimized
- for Intel processors, and they (will) run slower on clones like K6 or 6x86.
-
- The BIOS image is a dump of the ROM inside the Playstation. You are NOT
- allowed to have it if you do not have a PSX. So without a PSX, you CANNOT
- legally use PSyKe. PSyKe supports all the known BIOS.
-
-
-
-
- Compatibility
- *************
-
- In the current releases PSyKe works with some commercial games (a complete
- compatibility list will be updated on the site) and several game demos,
- plus with a large amount of homebrewn demos, intros and yaroze games.
-
- If you want to see some homebrewn stuff, go downloading them from Insert Coin,
- http://napalm.intelinet.com. Most of them are 100% working on PSyKe, without
- music of course. There are also direct links from our web site.
-
- To run yaroze productions, you must first convert the executable using
- ECOFF2EXE by Silpheed (avaible at Insert Coin), and remember to load
- LIBPS before loading the executable.
-
-
-
-
- Getting started
- ***************
-
- Unzip all the files inside a directory, then copy your BIOS image there.
- The first time you execute PSyKe, configuration dialog will pop up; insert
- there your directories and BIOS image.
-
- When PSyKe starts, insert your CDROM, hit F1 (Menu File / Boot CDROM) and
- prey: several games are working, but most of them are still incompatible
- with PSyKe.
-
- If the game does not work, the first thing you should do is trying to
- manually load an executable from CD. Hit F3 (Menu File / Open PSX .EXE), and
- select an executable from the CDROM. Then, hit F5 to run. The homebrewn
- productions must be loaded in this way, of course.
-
- ** NOTE ** Before loading an executable, you MUST always reset PSyKe first.
- To do it, simply press CTRL+F2 (Menu Program / Reset).
-
- You will find out that most of the homebrewn demos/games have external data
- files that must be uploaded to the PSX memory. This can be done manually
- by hitting CTRL+F3 (Menu File / Load data file), selecting the file and
- entering the address inside PSX RAM. Instead, you can use the load lists,
- that are scripts file containg the list of all data files that must be
- uploaded, with their addresses. We put on our web site all .PLL needed
- to run programs that has been tested for the compatibility area. Look
- at them, and try to write your own.
- Try also on our web site to find load lists for most intros.
-
- While PSyKe is running, press ESC or PAUSE to stop execution.
-
- To switch to fullscreen mode, press F4 (only when PSyKe is not running).
-
- To switch to another graphic driver, go to Menu Display / Change Driver.
- All the avaible drivers will be displayed. The drivers (.DLL) must be inside
- the PSyKe directory. Note that for now it is not possible to change driver
- "on the fly": every change will automatically reset PSyKe.
-
-
-
- Controllers
- ***********
-
- Both pads are emulated with keyboard, and remapping is not allowed.
- This will surely be modified in next release. We'll add joystick support,
- and keyboard remapping.
- These are the key assignment:
-
-
- Button PAD1 PAD2
- ****** **** ****
-
- UP UPARROW K
- DOWN DOWNARROW ,
- LEFT LEFTARROW M
- RIGHT RIGHTARROW .
-
- QUAD INSERT A
- CROSS DELETE Z
- CIRCLE END X
- TRIANGLE HOME S
-
- L1 PAGEUP D
- L2 BACKSPACE C
- R1 PAGEDOWN F
- R2 SCROLLBLOCK V
-
- START RETURN LEFTCONTROL
- SELECT RIGHTSHIFT LEFTSHIFT
-
-
-
-
- Known problems
- **************
-
- PSyKe may crashes with some programs, causing a General Protection Fault.
- It's normal, because there are things not yet emulated, and our emulator
- is still buggy.
-
- CDROM routines are not compatible with all the CDROM drives. The compatibility
- will be increased in the next releases.
-
- PSyKe runs in windowed mode only if Windows desktop has been set up with
- 16bit color-depth (there will be a "pixel format" warning when you start
- the emulator). Workarounds for this problem are planned, but they will
- surely slowdown emulation a bit, when activated. If you get the warning
- also while in 16bit resolution, mail us.
-
- PSyKe doesn't work under NT by now, basically because we work under Win95.
- This problem will surely be fixed in next releases. PSyKe works under Win98.
-
- If you can select beetween PAL and NTSC, always select NTSC. It works
- better with PSyKe.
-
- If you press ALT while in fullscreen mode, PSyKe will try to open menus,
- making a big mess. Remember to always stop emulation first, by pressing
- ESC or PAUSE.
-
- CDROM emulation is still buggy. If your favourite game does not work, wait
- for the next release.
-
- Alpha Blending is emulated correctly in the software driver, but it is
- very slow. MMX will surely speed up it a lot. With the Glide driver, alpha
- blending is fast, but it is still not perfect.
-
-
-
- Why my game doesn't work?
- *************************
-
- Possible anwsers:
-
- - PSyKe CDROM routines are incompatible with your CDROM drive. Give us more
- time to fix them.
-
- - If you have pressed F1 to boot CDROM, the main executable could be
- incompatible with PSyKe. Try to manually load & run some executable
- from the CDROM (remember to reset PSyKe before loading something).
-
- - The game could freeze waiting for rootcounters (eg. Crash Bandicoot).
- Try to activate (Menu File / Config / Advanced). Remember to activate
- rootcounters only if they are really needed, because they may slowdown
- emulation.
-
- - The game could freeze on MDEC. This means that the game is waiting for
- MDEC to play some video movies, but MDEC is not emulated in PSyKe.
- In some cases, you should be able to see some MDEC errors at the end
- of OUT.LOG, immediatly after having run the game. We'll add a MDEC
- skipper.
-
- - The game could stop on an "Assert error", or simply crashes PSyke. In
- the first case, you can try to ignore the error (hitting the "ignore"
- button), but probably the game won't work anymore. This means that the
- game is trying to use something not yet emulated, or it is hitting a
- bug in PSyKe. Wait for a new version.
- ** DO NOT REPORT ANY ERRORS WITH ANY GAMES **. We have our betatesting
- team (INVITE ONLY) for this.
-
-
-
- Why my game is so slow?
- ***********************
-
- Possible answers:
-
- - Hey, it's a PSX emulator. Don't expect to have full framerate on a P166.
-
- - If you have 3DFX, use the Glide driver instead of the software driver.
- Switch to it wih Menu Display / Change Driver.
-
- - Try to disable some graphic settings (Menu File / Display / Configure).
- With the software driver, alpha blending is very slow. With Glide driver,
- go to a lower resolution.
-
- - Try to disable rootcounters (Menu File / Config / Advanced)
-
- - Try to modify the vblank period (Menu File / Config / Advanced). Find the
- setting that perform better on your game.
-
-
-
-
- Before mailing us
- *****************
-
- We cannot reply to all e-mail.
- We don't/won't reply to e-mail regarding file requests of any kind.
- We don't like fileattaches. Please ask first.
- We don't know when next version will be out.
- We don't know why programs reported as working in compatibility list
- don't work on your machine. Some advices: always reset PSyKe before
- changing name, try to manually load some executables from the CD if the
- auto boot does not work-
- We will support Voodoo2 and SLI mode. Give us only some more time.
- Other graphic drivers (OpenGL and D3D mostly) are possible.
- We think that complete emulation of PSX is possible, but don't expect that
- it will be fast on a Pentium. Remember that SNES emus don't reach full
- frame rate with some games on a P166. Target machine will be Pentium II.
- We are not thinking about porting. PSyKe is not portable, and uses a lot
- of Win32 specific code, plus tons of x86 assembler.
- We will *never* include the built-in debugger in public releases. If you
- really need it, email us, and tell us why you need it.
-
- Other questions? Please consult also PSyKe FAQs on the website, before
- mailing us.
-
-
-
- Planned additions
- *****************
-
- In the near future:
-
- ASM rewriting of software driver
- Finish the GTE emulation
- Finish the CDROM emulation
-
-
- In the far future:
-
- Sound emulation
- 24-bit truecolor graphic driver
- OpenGL (and D3D) graphic driver
-
-
- In a century far, far away:
-
- MDEC emulation
-
-
-
-
- How to help us
- **************
-
- As you saw, PSyKe is freeware, because "emulation wants to be free" (if
- you are not a newbie in emulation scene, you can surely remember this
- sentence). However, we worked hard, spending our days and nights, and there
- are still tons of things that must be done, that will take much, much, much
- time.
-
- This is why we are asking for donations. If you like PSyKe, and you
- want to support us for new releases, please send us some money. Hardware
- is also well accepted (we mainly need PSX(s), Action Replay(s), PC Comm Link(s)
- and Intel MMX processor(s). Mail us before sending anything).
-
- If we don't receive enough donations, we will probably have to stop the
- project, or make it shareware/commercial: remember that we must also
- work/study to live.
-
-
-
- Contact infos
- *************
-
- PSyKe: psyke@fab4.ml.org
-
- The address above must be used for all questions/comments/infos/etc
- regarding PSyKe.
-
-
- The following addresses must be used only to contact directly one of us.
-
- RaskY - rasky@fab4.ml.org
- mOoN - moonshado@fab4.ml.org
-
-
-
- Credits & Greetings
- *******************
-
- THANKS (BIG THANKS) to Twin for his support. Without him, PSyKe probably would
- not be here today. We love you, Twin!
-
- CDROM routines have been coded by Peter Barrett.
-
- Thanks to Zer0 for the fantastic logo. It really rocks.
- Thanks to Nagra for his fantastic docs about BIOS and GPU, for his disassembler,
- for some direct help about GPU and interrupts, and other things he know.
- Thanks to Brainwalker for his sources than helped me fixing a nasty bug in GPU.
-
-
- Greetings
- *********
-
- HiHo fly to (in no special order):
-
- Centauro, Nik, Jihad, Barog, JackRipper, Duddie, Tratax, Nagra, Silpheed,
- Brainwalker, Sardu, Y0shi, and all friends on #psxdev.
-
-
-